Hello, everyone! Once again we're looking for new talent to join the Legends of Equestria team!
If you're interested in game development, passionate about ponies, or simply need a hobby which will put your talents to use, please feel free to send us an email! We are currently accepting applications for the following departments: Concept Artists, 3D Modelers, Level Designers, Unity Implementers, System Designers, VFX Artists, 2D Artists, Front-End Web Design and Programmers. All applicants must be at least 16 years of age.
Here are some guidelines for applying: Concept Artists
Applicants must be comfortable drawing building exteriors, interiors, environmental art, and creatures in the style of the show. In order to apply for a concept artist position, please email [email protected]
. Your email should consist of a link to your online portfolio, your Skype username, your primary email address, the amount of time youre able to devote to Legends of Equestria, and your reason for wanting to join the project. Please note that your portfolio should include something other than My Little Pony fan art.3D Modelers
To apply for the 3D team, please email [email protected]
with links to examples of your skills. It is strongly preferred that you are using either Maya or Blender. Any additional unrelated, high quality designs you have done helps too. Applicants must have working knowledge of 3D modeling and/or animating and be willing to learn, design critically, and give and take critique. It is preferred that applicants have a specialty in organic modeling, 3D animation and rigging, terraforming, or any combination thereof. Please include how much time you are able to devote to Legends of Equestria, as well as a list of programs that you use.
Further Specifications for 3D Modelers:
- Basic Autodesk Maya or Blender knowledge. This includes making a model from scratch to a
complete model with an understanding on how to optimize geometry for low poly models.
- All faces in a model can only have three to four edges surrounding. Having more would
make holes in your model while in-game.
- Make sure you understand how to optimize your model to make it look visually appealing.
Highly Preferred but not Required Skills:
- You should know how to UV-map and how the process of texturing works
- You should know to model low-poly, resource-efficient creatures.
What we on the 3D department can provide you:
- Help and advice on how to improve your 3D modelling skills.
- Learning how to optimize models
- Learn the process on how to make a finished model get in-game.
If you're wondering just how distributed the triangles should be you could take a look
at this example: http://p3d.in/SLW8W/wireonsmooth
All of these requirements can be shown just by uploading a model to http://p3d.in/
They only take 3D files with .obj formats and 1024x1024 JPEG texture resolution.
If you're interested then send the work you're most proud of to [email protected]
Applicants must have skills in 3D animation and rigging, plus a willingness to learn. In your application, please include how much time you are able to volunteer as well as a list of programs you use as well as examples of your work.
If you're interested, send [email protected]
with your application. Design:-Level Designer
Level designers should have drawn work (hand or digital) of macro or micro scale level designs which factor in standard gaming conventions such as pathing, points of interest, mob spawns, elevation, framing, terrain features, quest potential, etc. Previous experience in a 3D engine (Unity, Unreal) is highly sought after. Map/level designers should expect to be trained in Unity to allow the implementation and editing of their designs. Please email [email protected]
with examples of your work. -Systems Designer
Systems designers should have the ability to form clear, concise, to-the-point written work which quickly and efficiently describes a complex system to programmers, writers, or other relevant team members. Applicants should be able to design the technical formulation behind conventional experience, leveling, crafting, and ability systems. knowledge of excel for tables, graphs, and formulas is a huge plus. Please email [email protected]
with links to examples of your work.-VFX Artists
VFX artists will primarily be in charge of creating and implementing spritesheet animations to be used for various player abilities and ambient world effects. This role will require a blending of traditional toon styled art creation and design with technical implementation in Unity (Shuriken knowledge is a HUGE plus!). If you enjoy creating particle based effects to add an extra kick of visual stimulation, this position is for you! Please email [email protected]
with links to examples of your work.2D Artists
To apply for the 2D team, please email [email protected]
with a link to an online portfolio containing examples of your skills. The 2D team leads would like to see plenty of examples of environmental art or textured 3D art, rather than 2D character work or fan art. Applicants must understand the basics of color theory, be able to mimic the art style of the environments and buildings in My Little Pony: Friendship is Magic, and be able to create vector graphics. Please state how much time you are able to devote to Legends of Equestria, and remember that you will be expected to complete at least one texture per week. Access to programs such as Adobe Photoshop, Illustrator, or Flash is not necessary but would be very beneficial.Front-End Web Design
with your Skype username, a brief list of your knowledge in web design and development, and how much time youd be willing to dedicate to the project.Programming
Potential programmers should be proficient in C# and the use of code to design working mechanics applicable to a 3D MMO environment. Experience and integration in Unity 3D is extremely helpful. To apply please send relevant examples of creative code design and a list of software you use/know to [email protected]