About

Welcome to Legends of Equestria, a free-to-play MMORPG, available to play right now in Open Access!

Our in-development game is full of adventures, magic, and small horses. You will be able to fly, dance, play with pets, and more with friends or by yourself. There's even a whole community of friends over at our forums!

We are an ongoing project! We are always looking for talented new volunteers to help us out. If you feel like you're ready, feel free to send us your application.

Currently Hiring:

2D Art:

-Texture & Concept Artists

3D Modeling

Audio:

-SFX Designers

Design:

-Level Designers

-VFX Artists

-Systems Designers

Implementation:

-Script Implementers

-Unity Implementers

Programming

Descriptions of the above jobs, and additional hiring information and recruitment status can be read here.

The following departments are currently not hiring: Animation, HR, Moderation, PR, Voice Acting, Web Dev, and Writing.

If you don't receive a response to your application within two weeks, please contact us on our support email.

News

Legends of Equestria's 2018 Holiday Update is Live!

Dec 24
Hey again, everypony! There's still a little time left (emphasis on little) that we can credibly get away with releasing a 'holiday' update, so in our now-yearly tradition, we're pushing one out in the eleventh hour! Version 2018.10.01 is now available from our downloads page.



First things first: as you might expect, this update brings the now-traditional (two years in a row is enough to establish a tradition, right?) snowfall in Ponydale, as well as some winter-themed decorations. Other seasonal additions have also been restored, such as the rare Enchanted Ice Skates drop, and Ensemble's holiday costume quest!



On top of that, we're adding something really, truly, very exciting. More exciting than anything else we've ever added. More exciting than socks.

Yeah, I said it; more exciting than socks.

Ladies and gentlemen, I give you the new must-have adorable cosmetic item: scarves!



Now available from your local clothes-horse.

There's other new additions, too! Two, actually - two new armor sets are now available. Iridescent Armor can be created by speaking to expert artisan Golden Gauntlet, whose unrivalled technique allows her to combine Sunlight Armor with Marble Dust to create something new. It's not just NPCs getting new creative power, though; player artisans may also discover new recipes to create Pearlescent Armor!



There's plenty more included - new quests, readable book functionality, updates to textures and music, and more. You can check out our full changelog post for all the details!

We hope that you enjoy the new content, as well as the seasonal specials! As always, though, if you have any issues or bugs to report, please do so using our Phabricator system, as explained here, to ensure that the right people on the team know about the issue and can get to work on fixing it.

Happy holidays from the whole team to every single one of you, and we'll see you in Equestria!

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Costumes, Interiors, Decor and More: The (2018) Hallowe'en Update is Live!

Oct 31


Hey again, everypony! It's that spooky time of year, so what better way to celebrate than by dressing up a virtual horse in thematic costumes? Well, lucky for all of us, Legends of Equestria's latest update, V2018.09.01, is now available!

This seasonal update brings a few new costume designs into the game, for all of you who want to really get into the spirit of things! As usual, they'll be available from fashion designer Ensemble, in the Crystal Kingdom - for a modest fee, of course!



There may also be a special item available to commemorate the anniversary of our Open Access Release, from Marvell in Ponydale - and of course, the yearly batpony costume quest is now available once more for those who didn't complete it last time round, from Ensemble! This does, however, mean that Festival of Light quests are no longer available - you'll have to wait for that seasonal event to roll around again to get those items if you missed out this time!

That's not all, though; new interior zones have been added for some key locations, such as Cantermore's Gala Hall, Ponydale's schoolhouse, and the mysterious Dig Site dungeon in the Heartlands!



A host of other improvements have made their way into this update: a bunch of new mob attacks and animations have been added, the Harmonious Armour is now available for artisans to learn and craft, and of course, the obligatory host of bugs have been squashed. Sorry, but the rogue teleportation spell that caused the Ponydale bench to hover 30 feet in the air has finally been removed!





You can find the full changelog here, and if you're playing one of the direct-download versions of LoE, you'll need to grab the latest game files from our downloads page! If you're playing using our Windows launcher, the game should update for you automatically.

We really hope that you enjoy everything that's been added so far; it's humbling to know that for over a year now, LoE has been a fully public game, and that we're still going strong. As always, though, if you have any issues or bugs to report, please do so using our Phabricator system, as explained here, to ensure that the right people on the team know about the issue and can get to work on fixing it.



Thanks for all your continued support, everypony! There's a lot more still to come, so we'll see you in Equestria!

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Crafting, The Festival of Lights, and More: LoE's Summer(ish) Update is Here!

Aug 12


Hey there, everypony! It's that time again: time for another belated update to Legends of Equestria! And oh boy, this one's a doozy. In fact, it's the largest update we've ever released. It might have been a while since we released V2018.03.02, but we haven't been spending that time idly!

This update's packed with so much stuff that it barely fit onto a single changelog, but you can find the full list here; if you just want to know about the big changes, though, here's a quick summary!

The first thing you'll notice is to do with how experience is dealt with in-game. In short, we identified an issue with our XP curve, and resolving that issue involved making a pretty big change to existing characters. You can find a full post we made detailing the effects of this change over here!

On a brighter note, this update brings with it our crafting system. Now you can make your own unique armor, and upgrade it with special harmonies to make it even stronger, through artisanry; or, you could cook up a fantastic feast for everypony to enjoy! There's more possibilities than ever before.



To go along with this new system, we of course have two new Talents available for foals to choose: Artisanry, and Cooking. The quest to earn a Talent Mark in either of these can be started by speaking to your racial teacher, assuming you haven't already grown up to the adult stage!



That's not all, though! We've also implemented two more Talents, and these ones have been long-awaited: Combat and Flying are now available to all foal characters. Once again, you'll need to speak to your racial teacher to earn these Talents - and of course, Flying is available only to pegasi, much like how Magic is exclusive to unicorns!



A new exterior location has also been added to the Heartlands. Archaeologists have been excavating the ruins of Ancient Athamanes, a pony civilisation lost to time, and their digsite can be seen in the large (and formerly empty) crater towards the Eastern end of the area. This location will soon be excavated more thoroughly, granting access to a new dungeon area, with its own unique lore, quests, and traps to navigate!



Is all that not enough for you? Well, it's a good thing there's a new seasonal event happening, too! Ponydale is celebrating the Festival of Lights during these long summer(ish) days, and Taffy Treat in Sugarcane Corner wants to do it in style! She's already hung the lanterns and worked on the dance floor, but she wants something extra special to liven things up - and she needs your help to do it! Meanwhile, creatures all over Equestria have suddenly started collecting the mysterious Prismatic Crystal Shards, and everypony's favourite fashion designer, Ensemble, is eager to see you collect them all, to help him create something truly enlightening!



There's a whole host of other new features and changes, including the new auto-loot option, a background blur for dialogue focus, more bank locations, a new sleep emote, and so much more - including, of course, a raft of bug fixes. As mentioned earlier, the changelog has all the details, so check it out if you're interested in reading about everything we've been working on!

If you're using our Windows launcher, Legends of Equestria should update automatically when you next run the program. For everypony else, you'll need to download the newest client, available from our downloads page! Remember to get the right version for your operating system!



We really hope that you enjoy everything we've poured into this update. As always, though, if you have any issues or bugs to report, please do so using the Phabricator system, as explained here, to ensure that the right people on the team know about the issue and can get to work on fixing it.

Thanks for all your support, everypony! There's a lot more still to come, so we'll see you in Equestria!

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Legends of Equestria's Crafting System: Explained!

Aug 08
Hey, everypony! We hope you're as eager to see our next update as we are to let you at it; we're just putting the final touches in, and soon everypony will be able to enjoy what we've cooked up. Speaking of cooking, though, we'd like to take this opportunity to give you a quick taste of how crafting will work!





With this release, there will be two avenues for crafting: Artisanry and Cooking. Both of these paths have their own Talent tree, and Talent Mark quest, available for foals to choose by speaking to their tutors. It's important to note, however, that this isn't all the crafting system will support; we still have a plethora of Talents that we're working on which will also incorporate crafting, such as the Fashion Talent.





Another thing to bear in mind is that crafting will not be exclusive to ponies who choose a Talent that focuses on it; everypony will have access to the crafting system. However, much like with how other Talents' combat abilities work, ponies who specialise in a crafting-focused Talent will be able to learn abilities in this field much easier, and may be more effective when crafting items.





So, how exactly will crafting work? Well, whether you're forging a pair of Alicium Front Legs or baking some Chocolate Chip Cookies, the system has some broad similarities.

The first thing you'll need to do is acquire the knowledge of how to create the thing you want. For that, you'll need a recipe (for Cooking) or manual (for Artisanry)! These might be given to you as a reward for a quest, or dropped by enemies, or even traded for with NPCs and other players. Once you own a recipe or manual, you'll be able to learn it by right-clicking in your inventory.





Then, you'll need to head over to a crafting station. Each crafting branch has its own stations; Cooking requires an oven and a counter, and Artisanry utilises a forge, workbench, and harmony table. These stations allow you to create different articles, which can then be combined into your masterpiece. For example, when manufacturing armor, an Artisan will need to create cloth padding and straps using a workbench, and forge the metal ore they're using into ingots, before being able to combine them into usable armor. Then, using the harmony table, Artisans can create enchanted gems that can be added separately, and can further improve and customise crafted armor. Again, these articles are something you'll have to gather from around Equestria - through quests, from critters, or through trade.







There's lots of different recipes and manuals to learn, and so many different possible combinations! The quality of the item you craft can also be affected by your Talents, and you may find some items come out better than others!



Please ignore his hair, he's very sensitive about it.



We can't wait to see what you come up with, and we really hope you enjoy Legends of Equestria's crafting system when we release it to you soon! Thanks again for your patience, and keep an eye out for the upcoming release!




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Incoming Update, XP Changes, And More!

Aug 03


Hey again, everypony!

It's been a little while since we've had some big news to share, but we haven't been spending that time idly! We've been super duper busy, working on one of the biggest updates to Legends of Equestria that we've ever made!

The good news is that the update is almost ready to go; within days, version 2018.07.01 (the most likely version number, though as with everything, this is subject to change!) will be released for everypony to enjoy. You might notice that that's quite a few iterations along from our last public build, V2018.03.02; that should give you some idea of how much work we've been doing to get all the new stuff added and functional!

This update is going to add a lot of new stuff for you to enjoy, from the crafting system and new Talents, to new quests and a somewhat-delayed seasonal event, to improved targeting and new animations. There's honestly so much coming in this update that we don't have time to go over all of it just now; you'll have to wait to see the changelog for all the details!

There's a few things, however, that we really feel like we should let you know about in advance, so they don't come as an unpleasant surprise to you when the update is released. First things first: if you haven't finished Ponydale's Winter Warm Up yet, time is running out! Ponydale's always a little late warming up winter, but August might be pushing things a bit. When the update is released, the snow 'phase' of Ponydale will be removed, and you'll no longer have the option to finish the quest "Tomorrow, Spring is Here", meaning you won't earn a team vest!

Now, for the couple of new things that are coming out of this update, that we feel you should know about in advance. The most important one of those is to do with experience.

For a while now, Legends of Equestria's experience system has been pretty far away from what was intended. For context, the areas currently available in the Open Access Release, in their intended final state, is expected to be enough to guide the player through the first 20 or so levels of their character's progression, when compared to the full scope of the game. However, this hasn't been reflected in how experience has been given out, leading to much faster levelling than we anticipated. It's taken us a good bit of investigating to work out why that was the case, but we finally nailed it down to an issue with the XP curve as it was implemented, and this is something addressed by V2018.07.01.

What that means for everypony playing right now is two things. Firstly, levelling will take longer under the system as it was intended; and secondly, the fixes being implemented will not only rebalance how experience is accrued, but also the experience that characters already have earned. This means that players currently at level 50, upon the release of the update, will find their characters to be around level 23. You'll still have the same amount of XP; for example, a character who has earned 50,000 experience and is currently level 13 will still have 50,000 total xp after the update, but might be level 7 instead. Importantly, you'll still have the same abilities that you've purchased using Talent Points (as well as all of those that were awarded through your Talent Mark quest for free), and you won't lose any items. This isn't a reset, but a rebalancing!



We know that this might feel like a 'nerf', or that something is being taken away from your characters, but this is essentially us addressing a flaw that has been present for a long time and that we finally were able to work out a fix for. If you feel like you've already seen everything LoE has to offer and don't want to repeat stuff to get back to level 50, we're working on plenty more content that has all been designed around filling out that intended XP curve, so there's still lots to look forward to!

Another brief change to touch on is to do with the options. Under 'gameplay' in LoE's menu, there are two new checkboxes. One is to do with the changes we've made to the jumping animation; the jump can now be executed either when you press the jump key, or when you release it. The second relates to how loot is picked up; loot is now, by default, automatically added to your inventory when your character runs over it, rather than having to manually click to loot. Both of these can be changed at any time in the options menu, as mentioned earlier.



One more minor thing we want to let you know about is some changes that will be coming to existing armor sets. These changes will effect the armor's requirements, to be more in line with both the new XP curve and with what's coming from the crafting update.

Remember, as always, that LoE is still a game in development, with a lot more work to be done on it before it's ready to be called a finished product. That means changes like this are things that should be expected, and that there may well be more in the future, so we can ensure that the game works as intended and is as enjoyable as possible!

Keep an eye out for more news about the cool new additions coming in this update, as well as the update itself, in the next few days! See you soon!

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