Hey again, everypony!
Our Limited Access Release is well underway, and we're getting a lot of great feedback from our players - feedback that we're working hard to implement in the game. We can't do all that work alone, though; that's why the Legends of Equestria team is hiring!
If you're interested in game development, passionate about ponies, or simply need a hobby that will put your talents to use, we'd like to hear from you! We have a pretty extensive list of teams with different roles and skills, so even if you're not super-technical but still want to help us out, there might be something for you here! Oh and you could also get access to play the game yourself during this limited access period... For testing purposes, of course! ;3
We are currently accepting applications for the following departments: Script Implementers, Level Designers, VFX Artists, Systems Designers, Programmers, 3D Modellers, Character Animators,
and 2D Artists
[last updated June 5th, 2017]. All applicants must be at least 16 years of age.
If you're interested, please find below a little bit of info from each team's leader on what they're looking for, and how to contact them! Good luck, and we hope to see you on the team soon!
(Note: if for any reason you don't hear back from the team you've applied to within a week, please contact [email protected]
so we can work out what's gone wrong!)
Script Implementers are responsible for transitioning written content into technical scripts readable by the servers, placing NPC's and mobs, and adding items. Applicants for this position should have a basic understanding of scripting or coding logic and an ability to debug errors. Potential implementers should be able to devote several hours each week to game work. If interested, please send applications to [email protected]
Level designers should have drawn work (hand or digital) of macro or micro scale level designs which factor in standard gaming conventions such as pathing, points of interest, mob spawns, elevation, framing, terrain features, quest potential, etc. Previous experience in a 3D engine (Unity, Unreal) is highly sought after. Map/level designers should expect to be trained in Unity to allow the implementation and editing of their designs. Please email [email protected]
with examples of your work. >VFX Artists
VFX artists will primarily be in charge of creating and implementing spritesheet animations to be used for various player abilities and ambient world effects. This role will require a blending of traditional toon styled art creation and design with technical implementation in Unity (Shuriken knowledge is a HUGE plus!). If you enjoy creating particle based effects to add an extra kick of visual stimulation, this position is for you! Please email [email protected]
with links to examples of your work.>Systems Designers
Systems designers should have the ability to form clear, concise, to-the-point written work which quickly and efficiently describes a complex system to programmers, writers, or other relevant team members. Applicants should be able to design the technical formulation behind conventional experience, leveling, crafting, and ability systems. knowledge of excel for tables, graphs, and formulas is a huge plus. Please email [email protected]
with links to examples of your work.
We're currently looking for enthusiastic programmers to help build LoE. A minimum of basic experience programming in C# and Unity is required for any applications to be considered, and you should also provide samples of your previous work so we can see just how awesome you are. We aren't expecting you to be a professional developer (though we won't say no if you are!); so long as you can demonstrate your knowledge and willingness to learn, we want to hear from you! An obsession with tiny colourful horses is not required, but will be taken into consideration and may improve your chances. Due to the nature of the team, we're looking for reliable people that can be trusted to work semi-independently; if you think you can help us out, email [email protected]
To apply for the 3D team, please email [email protected]
with links to examples of your skills. Any additional unrelated, high quality designs you have done helps too. Applicants must have working knowledge of 3D modeling and/or animating and be willing to learn, design critically, and give and take critique. It is preferred that applicants have a specialty in organic modeling, 3D animation and rigging, terraforming, or any combination thereof. Please include how much time you are able to devote to Legends of Equestria, as well as a list of programs that you use.
Applicants must be skilled in using Maya to create 3D character animations focusing heavily on quadrupeds, plus have a willingness to learn.
In your application, please include how much time you are able to volunteer, your age, as well as links to examples of your work. Email attachments will not be accepted. Applicants should have a minimum of 5 examples including a walk cycle.
If you're interested, please follow the guidelines above and send your application to [email protected]
To apply for the 2D team, please email [email protected]
with a link to an online portfolio containing examples of your work.
Your portfolio should include:
- One or more textured models and texture sheets that you have created AND/OR your best environmental or architectural artwork.
- 3-5 Pieces of additional artwork that display good use of colour, an ability to mimic existing horse-based 2D art styles, and good design sense.
- Any addtional works that you wish to include.
Art should be close to or of similar quality to the following works:
Textures and textured models:http://i.imgur.com/wnaDU9t.pnghttp://i.imgur.com/dEbzLoK.pnghttp://i.imgur.com/Y4DWrvf.png
Architecture and environments:http://i.imgur.com/kPkqqwk.pnghttp://i.imgur.com/D3cilk7.pnghttp://i.imgur.com/G17VywQ.png
The 2D team lead would like to see plenty of examples of environmental art or textured 3D art, more so than 2D character work or fan art. Applicants must understand the basics of colour theory, be able to mimic the art style of the environments and buildings Legends of Equestria, and be able to create vector graphics. Please state how much time you are able to devote to Legends of Equestria, and remember that you will be expected to complete at least one texture per week. Access to programs such as Adobe Photoshop, Illustrator, or Flash is not necessary but would be very beneficial.
Please remember that Legends of Equestria is a volunteer project being developed by a team of dedicated fans from around the world. These are not paid positions, and we cannot offer any financial incentive for your contributions to the project. All we can guarantee is the warm fuzzy feeling from helping to bring an entire world of horses to life.