Hey there, everypony!
Legends of Equestria's Open Access Release is still going strong, and the feedback you're giving - through messages, emails, and our bug report system
- is helping us create new content updates for you to enjoy! It's a lot of work bringing a world like Equestria to life, though; we need your help to do it! That's why the Legends of Equestria team is recruiting
If you're interested in game development, passionate about ponies, or simply need a hobby that will put your talents to use, we'd like to hear from you! We have a pretty extensive list of teams with different roles and skills, so even if you're not super-technical but still want to help us out, there might be something for you here!
We are currently accepting applications for the following departments: 2D Art, 3D Modeling, Audio, Design, Implementation, and Programming. All applicants must be at least 16 years of age, unless specified otherwise by the team's hiring message.
Teams not currently recruiting: Animation, Concept Art, HR, Moderation, PR, VA, Web Dev, Writing.
[last updated May 12, 2021]
If you're interested in helping us bring Equestria to life, please find below a little bit of info from each team's leader on what they're looking for, and how to contact them! Good luck, and we hope to see you on the team soon! (Note: Due to the nature of the project, you may only receive a response if your application is successful. If you don't receive a response, but want to double-check that your application has been reviewed, please contact [email protected]!)
To apply for the 2D team, please read the following requirements thoroughly, and then send your application to [email protected]
- Understand the basics of color theory and principles of design
- Ability to mimic the art style of environments, buildings, characters, and items in Legends of Equestria
- Ability to create vector graphics
- Experience in Photoshop, GIMP, Krita, or other raster graphics software
- Experience in Illustrator, Inkscape, or other vector graphics software
Your portfolio should include:
- Three to five pieces of artwork that display good use of colour, an ability to mimic our existing art styles, and good design sense. This can include characters, items, environments, and architectural artwork.
- If possible, include any work involving textured models/texture sheets.
- Any additional works that you wish to include.
Art should be close to, or of similar quality to, the following works:
a.) Textures and textured models:
b.) Architecture and environments:
c.) Other works:
3D Modelers build the assets you see in-game, from trees and buildings to armour and hairstyles. Applicants interested in joining the 3D team should have working knowledge of 3D modeling and/or animating and be willing to learn, design critically, and give and take critique. It is preferred, but not required, that applicants have a specialty in organic modeling, 3D animation and rigging, terraforming, or any combination thereof. To apply for the 3D team, email [email protected]
with links to examples of your skills. Please include how much time you are able to devote to Legends of Equestria, as well as a list of programs that you're familiar with. Examples of any additional unrelated, high quality designs you have done help too!
The Audio department is responsible for creating and choosing all of the things you hear in Equestria, from attack sound-effects to background music (except the PVFM radio in Sugarcane Corner, of course!). Here's what we're currently looking for in the Audio department:>SFX Designers:
By joining the Audio team as an SFX Designer, you will expect to be making UI sounds and various animal sounds. Some experience with a DAW is required; general experience with SFX is recommended, but not required. If you apply, be prepared to present a demo of a given sound effect. Applicants can register their interest by emailing [email protected]
The Design team plans out the levels and systems for Legends of Equestria, and covers a few different specialities. If you think you fit into any of the following areas, we want to hear from you!>Level Designers:
Level Designers should have drawn work (hand or digital) of macro or micro scale level designs which factor in standard gaming conventions such as pathing, points of interest, mob spawns, elevation, framing, terrain features, quest potential, etc. Previous experience in a 3D engine (Unity, Unreal) is highly sought after. Map/level designers should expect to be trained in Unity to allow the implementation and editing of their designs. Please email [email protected]
with examples of your work. >VFX Artists:
VFX Artists will primarily be in charge of creating and implementing spritesheet animations to be used for various player abilities and ambient world effects. This role will require a blending of traditional toon styled art creation and design with technical implementation in Unity (Shuriken knowledge is a HUGE plus!). If you enjoy creating particle based effects to add an extra kick of visual stimulation, this position is for you! Please email [email protected]
with links to examples of your work.>Systems Designers:
Systems Designers should have the ability to form clear, concise, to-the-point written work which quickly and efficiently describes a complex system to programmers, writers, or other relevant team members. Applicants should be able to design the technical formulation behind conventional experience, leveling, crafting, and ability systems. Experience with Google Sheets for tables is a must; experience with graphs and formulas is a huge plus, as is basic knowledge in economics. Please email [email protected]
with links to examples of your work.
Implementation makes sure that everything made for the project makes it into the game, and works as intended! There are two areas of concern for implementers:>Script Implementers:
Script Implementers are responsible for transitioning written content into technical scripts readable by the servers, placing NPCs and mobs, and adding items. Applicants for this position should have a basic understanding of scripting or coding logic and an ability to debug errors. Potential implementers should be able to devote several hours each week to the project. If interested, please send applications to [email protected]
Unity Implementers are responsible for implementing objects, terrain, and functions into the game via the Unity system. Applicants for Unity Implementation should be familiar with both Unity and Sourcetree. C# experience is preferred, but not required. Familiarity with Blender or Maya is also useful, but not required. Potential implementers should be able to devote several hours each week to the project. If interested, please send applications to [email protected]
We're currently looking for enthusiastic programmers to help build LoE. A minimum of basic experience programming in C# and Unity is required for any applications to be considered, and you should also provide samples of your previous work so we can see just how awesome you are. We aren't expecting you to be a professional developer (though we won't say no if you are!); so long as you can demonstrate your knowledge and willingness to learn, we want to hear from you! An obsession with tiny colourful horses is not required, but will be taken into consideration and may improve your chances. Due to the nature of the team, we're looking for reliable people that can be trusted to work semi-independently; if you think you can help us out, email [email protected]
Please remember that Legends of Equestria is a volunteer project being developed by a team of dedicated fans from around the world. These are not paid positions, and we cannot offer any financial incentive for your contributions to the project. All we can guarantee is the warm, fuzzy feeling from helping to bring an entire world of horses to life.